- will lead to WEIRD if nothing else
- example: ⁓ other people seem to be way more consistent with duolingo than me
A common mistake in designing products for children is not involving the potential users for which the games are intended due to the traditional power structure of the “all-knowing” adult and the “all-learning” child (Druin, 2002).
— 📝 A Game-Based Approach to Teaching Social Problem-Solving Skills, citing 📝 The role of children in the design of new technology