⁓ don't trust that my learning experience is the same as that of others

A common mistake in designing products for children is not involving the potential users for which the games are intended due to the traditional power structure of the “all-knowing” adult and the “all-learning” child (Druin, 2002).

📝 A Game-Based Approach to Teaching Social Problem-Solving Skills, citing ❐ The role of children in the design of new technology

Anyone untrained in interaction-design methods tends toward self-referential design, in which one imagines himself as the user, and programmers naturally fall into this trap.

❐ The Inmates Are Running the Asylum